![]() ![]() Write buffered voice attachment data to file. +attack, +jump etc are used for spectator control instead of being passed on to spectated botĭraw a bbox Arguments: minx miny miny maxx maxy maxz īug : Activate the bug reporter.Īutomatically swaps the current weapon for the bug bait and back again. Takes a snapshot of a particular frame in a time demo.īind a key for a particular splitscreen player.īlink specified convar value between two values at the specified duration. Simulate a delay of up to a set msec per file operationĮnable all registered asynchronous tracking convars at onceĪuto_bug : create non-interactive bug report. Set the async filesystem mode (0 = async, 1 = synchronous)įorce async reads to serialize for profiling List all the currently registered anim events. Show the idle, walk, run, and/or sprint activities. 1 = show them for attacks, 2 = show them for tests. Maximum frametime to still play background expressions.ĭisable npc background expressions when you can't see them. If 2, it'll show non-solid entities that would do it if they were solid. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as CommandĮrases current game stats and writes out a blank stats file There are also issues with kinetic fields (heroes can walk out if they do it in specific ways and if there are two overlapping kinetic fields, only one works) and static storm ( heroes can use items and bkb in scepter ult if they are euled/astraled/etc.).Help wheel input mode: RS | mouse movement in pixels before a move is treated as a drag mouse movement in pixels before a move is treated as a drag scroll in velocity for a drag scroll velocity for a drag scroll flick in velocity that the mouse must be moving as mouse up time to qualify as a drag scroll velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick in time that the mouse button must be down before a move is treated as a drag time that the mouse button must be down before a move is treated as a drag scroll in for flick velocity off of actual measured for flick velocity off of actual measured internal panorama refcounts for every float representing a scale factor for transitions. Only magic immunity should be able to escape glimpse (as per skill description), but right now there are like 10 different random spells that can somehow dodge glimpse (some of them don't even dispel). Even strong dispelled is not supposed to dispel glimpse, let alone Manta Style which is just a basic dispel + disjoint projectile. ![]() This undispelled by death itself may be unintended, but the point that it's supposed to be undispelable (by basic/strong dispel) still stands. If you die right after glimpse is casted, and buyback before it's completed, you'll still be glimpsed back. Manta Style is supposed to only apply basic dispel, and glimpse is not dispellable, not even by death, which is the strongest dispel in the game (even doom is dispelled on death). I want this to be intended not because Disruptor is too weak, but because I think the fact that glimpse is "dispelled" by manta style is itself unintended, and that unintended behavior makes Disruptor weaker than it's supposed to be. RERUN: 9 Pandas vs Team Falcons - Game 1 - ESL One Kuala Lumpur 2023 - Group B 996 ESL_DOTA2 Livestreams 7.35 OUT! Best player explains new patch + 90% winrate on it 2565 masondota2ġ2k Pos5, ESL waiting room 1374 dubudotaīrewmaster and I broke up :( I will NOT be taking any questions 1350 monkeys_foreverįROSTIVUS WAITING ROOM (Going round a roundabout until patch is out) 1016 TeaGuvnor
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